As any major prize-giving event approaches, there’s always an outcry for introducing additional classifications to recognize underappreciated efforts and delight the hearts of followers with niche passions.
Another commentator has already made for a horror game category. That would be fantastic. So would board games, this being a dedicated supporter's campaign. But they will have to forgive me when I prioritize just as with other single-minded supporters, I possess a compelling case supporting my request stands as crucial and significant. Here's the proposal: We need a classification for brain-teasing titles.
Categorizing Game Types
Organizing artistic expressions is not a science; opinions vary greatly, and typically start arguments resulting in unclear classifications. This explains why film award organizations avoid this approach. However, it represents an essential concession for the industry of gaming, that demonstrate such variety they barely qualify as a single art form.
For the full spectrum of interactive entertainment excellence to receive acknowledgment, and for games of all stripes to compete fairly, classification by type becomes crucial.
Present Award Structure
Prominent interactive entertainment events offer these classifications covering Action-oriented games, Action/Adventure, Role-Playing, Combat games, Sim/Strategy, plus athletic and racing experiences. Together, these six categories actually cover a lot of ground, making space possible for numerous titles.
This doesn't apply to logic-based experiences. No appropriate category exists for their placement. Examine these examples from this year’s best games, all very different: structural challenges of one title, intense tile-matching in a different title, and the sweetly sociological logic puzzles in another game. Which classification works within current classifications? Simply put, no category fits.
Recognition Challenges
Many instances occur excellent brain-teasers released every year without proper recognition in entertainment awards, if they accidentally match for categories like Handheld titles, VR/AR Game, or the extremely competitive Indie races.
- An iconic brain-teaser wasn’t nominated for anything during that awards season
- Another imaginative release was excluded that year
- Well-received sorting experience got ignored that year
- Only a few brain-teasers barely qualified for independent or mobile categories
Value of Brain-Teasers
Commonly they're compact experiences, however the design in brain-teasers holds tremendous importance. Iconic mobile puzzle games rank among the most-played games globally continuing this trend for an extended period.
The legendary block-stacking game challenges famous sandbox experiences claiming status as most purchased experience; it also contends as greatest title ever. Logic titles represent cornerstones within interactive entertainment, and engaging across multiple categories.
The Solution and Justification
Puzzle games wouldn’t have this problem. One could readily select multiple candidates engaging, different, qualified experiences annually without trouble — actually, with challenge, because you’d have to leave numerous deserving experiences.
To emphasize again, these include experiences that otherwise have no home in important events. Logic title developers are working at the hard edge game development, developing some of essential manifestations of gaming itself. Similar to film action specialists, they warrant appreciation. We shouldn't delay generations.